STATS
& THOUGHTS
Step-by-step guides on statistical approaches, the papers published which led me to them, and other problems that made me angry.
Rethinking “screen time”: How online play boosts students’ academic skills
Public conversations about “screen time” in adolescence often start and end with worry that time online must be stealing attention from school. Our newly published paper asks a different question: What if some of that unstructured time on social media, video games, and general web browsing builds skills that help students do better in school?
When avatars shape us: VR makes the “Proteus effect” stronger
Synthesizing fifty-six experimental studies of the “Proteus effect” (meta-analysis), we examined what conditions make the proteus effect stronger rather than whether or not it exists. The cautious answer: the Proteus effect is robust but probably a bit smaller than headline estimates, and still stronger in VR.

